
The blue zone indicates ally space while the red zone is where the enemy is stationed.

Offensive battles are won by either taking the enemy camp or routing the enemy leader. Players can also choose to help their allies perform a similar task. Objectives range from defending the land from an attacking army or claiming it for the player's territory.The controls for battles remain the same as Dynasty Warriors 4 but the conditions differ in this installment. When the player is choosing the officer they wish to control during the battle, in addition to being able to choose created officers and normal playable officers (i.e.: Xiahou Dun, Zhuge Liang, Cao Cao, etc.), but the player can choose Generic NPCs (i.e.: Guo Jia, Mi Fang, Zang Ba, Zhou Cang, etc.).If a blacksmith is present in ally lands, they can temper weapons and improve an army's attack strength in the process. Weapon proficiency for troops are swords, spears, and clubs. Information regarding the strength of the player's army can also be glimpsed here.A player's army can have up to ten generals and ten lieutenants serving them, but only three generals and three lieutenants can be present on the player's side in battle everytime.


Officers can also be recruited by searching the province or by enticing an enemy general to defect. Officer Affairs - Option where officers can be improved or promoted. Policies range from the following categories: The player is given the choice to use or not use any of their suggestions. Black policies lower order in exchange for more resources while white policies keep the people content.įour officers may present two different policies to perform. The method to determine a land's order is indicated by the outlining color for each policy.

If you're seen as a tyrant, ally generals may declare independence and may revolt. Depending on your choices of policies, you may be seen as a tyrant or a hero by your people. As long as the player has enough gold, they can use an unlimited amount of policies. Policies maintain the player's government in their territory.Each region has a given Revenue which is necessary to acclimate gold for policies.Time progresses forward when the player chooses to end the turn (or Advance) on this screen. Territories for each army are marked under a particular color on the map. This stage takes place in between battles and gives the player an overworld map of China.The main scheme of the game is split into two different stages: the Political screen and the Battle screen.
